Monday, November 28, 2011

It's a date!

 Just a quick update...

Grawlix Anthology #3, in which my story "Undone" appears, is launching at the November 29, 2011 session of the Toronto Comic Jam at Sonic at 60 Cecil St at College & Spadina.

If you missed my earlier posts about working on the story, I did one on character development one on set design and page layout and just a quick one with preview art and the wrong launch date. Oh yeah. Also, the wrong edition number.

But now it's real, it's official, and Grawlix #3 will be live and in person.

Saturday, November 19, 2011

Doing things the hard way

Like I mentioned in my blog post a few weeks ago, if you want to get better at something, repetition is important. But if you really want to get better, what you're repeating and how you're repeating it is even more important. If you want to get better, you can't just repeat easy stuff that you're good at and call it a day.
I moved TO this spot from an easier one.

Making a leap

I've been doing things that are hard or that I'm not very good at, in order to get better at them. 

When I'm at a life-drawing session, I move to a spot where I'm looking at the model from a difficult angle. And I don't worry about what people will think of my drawings; I'm making studies, not art.

When I do my daily sketches, I try to find ways to challenge myself. At least once in a while, I try to draw a pose that involves a drawing problem that I'm still working on solving. And when I can't figure out why a drawing doesn't work (like this one of Lara Croft) I ask for someone to show me how I should have drawn it.
Twisting AND foreshortening. Yikes.

Learning from my mistakes
It's hard and it's scary and it's a little frustrating. I've ended up making a lot of not-very-successful drawings. But I've also learned a lot about what doesn't work. And along the way, I'm starting to learn what does.

Take risks
So, if you want to get better, sometimes you have to risk making drawings that really, really do not work. Go ahead and make mistakes. Make great, big mistakes. Make lots of them. Make bad, awkward, clumsy drawings, and figure out how to make them better. Be patient with yourself and with the lines that land on the page.

Never, never quit.
 Keep it up, and the things you're bad at will start to turn into things you're good at.
the red bits are where I corrected myself.
Starting to get the hang of it