If you've been following this blog at all, you probably know by now that I'm really not a fan of my own work.
It got so bad that I pretty much quit drawing in January this year because I couldn't stand to look at anything I was making. I haven't put down a single line in the past year that I haven't wanted
to destroy on a molecular level, and I would still rather stab my eyes
out than look at anything I'm drawing.
(By the way, if you have any well-intentioned but misguided comments right about now, feel free to keep them to yourself. It won't help me, and it'll just make me mistrust and possibly resent you. Also, Ira Glass can stick that entire lecture up his ass and STFU forever, because that means that this feeling of total inadequacy will never, ever get better and there is no such thing as a light at the end of the tunnel. So, really, really never ever quote him at me. Ever. Not even as a joke.)
Anyway, a little while ago I realized that the only thing worse than having to look at my art is not making any. And maybe, just maybe, if I work hard enough at it, eventually I'll start to get better.
So, here we go again, trying to climb back on the drawing horse and ride. Or draw. Or whatever.
Because like the blog says, I can't just quit.
I can't stop drawing. Not really.
Showing posts with label learning to draw. Show all posts
Showing posts with label learning to draw. Show all posts
Tuesday, May 28, 2013
Saturday, March 31, 2012
Keeping it Real part 2
In my last post, I talked about the importance of setting up a perspective grid as the first step in making an illustration.
The other important first step is research. (Exactly which of the two, grid vs research is step 1 and which is step 2 varies for me, depending on what I'm working on.)
Research can be looking up photos on the internet or visiting similar locations and taking photographs of my own. Either way, I'll collect a whole bunch of photos. And then I won't copy any of them, exactly. But I will use them to help me figure out what might be included in the background when I design my locations. If I do use photo reference, it's as a reminder of what kinds of things are visible on a rooftop, for example, and then I make up my own versions of those things.
Even if I am using my own photographs for a specific location, I won't make quite an exact copy. In this example, I copied but greatly simplified my photograph of the gates at Trinity Bellwoods Park to set up a specific location, including just enough detail to be recognizable and believable, but without being slavish to the photograph. I didn't want to put so much detail in the background that it became distracting, because the picture is about the white squirrel, not the park gates.
When I was working on Grawlix #2 (which got renumbered as #3 by the time it was released) I used a pillar from one room, and a table from another, and windows and decorations that I completely made up, and combined them to design the bistro where our characters get together on page 2 of my story.
Set dressing helps to establish the story, and the character. You can use subtle details to support the story and move it forward, or to tell the reader something about the person in the room.
When I was given the job of designing the personal office space for Number Two in issue 2 of Holmes Incorporated, I looked up a lot of images on executive office space and furniture, as well as what other artists had drawn in issue 1.
Then I took all of that, looked at all of it, and let it influence but not dictate my designs. I used what I already knew about the character to create a space that specifically appropriate to him.
Good background and props design provides an extra layer of communication and another reason for someone to re-read the story, and handled properly it can also help establish and maintain the pace of the story, guide the readers along, and help them get to know the people that inhabit the story world.
Saturday, March 17, 2012
Keeping it Real
OK, I know. I get it.
Constructions and perspective grids are not the funnest, sexiest parts of making a piece of art. There's always a real temptation to skip this step and get right to the good bits of doing the drawing.
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| The little X is to remind myself which of these lines was the horizon |
If you take the time to carefully plan your drawing, you're less likely to have the artwork turn out wonky, or end up having to erase and re-draw a bunch of stuff because you accidentally used two different points of view on the same composition*
* and before you say "what about cubism" these rules apply double, or triple in that case, because each of the different points of view presented has to be consistent with itself.
It also helps to establish the settings of your drawings as a real place that people could visit.
When I'm doing constructions I mostly just hint at the location. I lay down the framework so that when I do the detailed illlustrations later, I have a basic idea where the characters are in the setting, and what details need to be added to create a sense of place.
If your viewers believe they could really go to the place where your
characters are, then it will give them another way to connect with your
story. At least, it seems that way to me.
Sunday, January 22, 2012
Back to the Basics
I got a copy of Figure Drawing for all it's Worth by Andrew Loomis for Christmas, which is awesome. So, naturally I'll be working through that for the next little while.
I've spent some time over the past few years in learning to draw, so some of the material in the book is stuff I've covered before. And sometimes in learning a skill, you'll find that you're revisiting stuff you'd already learned.
The important thing in that case is to keep paying attention. Don't take anything for granted. There's the temptation to skim over "blah blah blah, I already know this stuff" but if you focus, and bring your more developed sensibility to the "beginner" material, you never know what new insights you can find.
There's no lesson that you can't still make new discoveries from, if you approach it with an open mind.
Saturday, December 10, 2011
Learning by example
As an artist, sometimes it's OK to copy someone else's work.
WHAAAT?!?
No, seriously.
Let me explain.
Copying is part of the learning process.
All artists are, at some level, still art students. And everyone can learn something from someone.
Copying saves you repeating mistakes, or reinventing the wheel.
Anything you're struggling with, someone out there has already solved the problem.
When you're stuck on something and can't figure out why your drawings aren't working, or even if there is just something you want to improve, find examples of how it has been done well, and copy them. I wanted to improve my figure work, and the use of hatch lines to indicate dimensionality and light direction. So I copied this drawing by Jacopo Chimenti.
Anything you're struggling with, someone out there has already solved the problem.
When you're stuck on something and can't figure out why your drawings aren't working, or even if there is just something you want to improve, find examples of how it has been done well, and copy them. I wanted to improve my figure work, and the use of hatch lines to indicate dimensionality and light direction. So I copied this drawing by Jacopo Chimenti.
A few points about copying as learning:
1. Credit your source.
Even if it's just notes in your sketchbook and you never intend to show it to anyone else, make a note of where you found the original, in case you want to refer back to it later. But absolutely, remember that you're not making your own art, you're studying someone else's to learn how to apply a technique or solve a visual problem. Because that is where the line is between copying and plagarism, and they are not (as far as I'm concerned) the same thing.
Even if it's just notes in your sketchbook and you never intend to show it to anyone else, make a note of where you found the original, in case you want to refer back to it later. But absolutely, remember that you're not making your own art, you're studying someone else's to learn how to apply a technique or solve a visual problem. Because that is where the line is between copying and plagarism, and they are not (as far as I'm concerned) the same thing.
2. Analyse and understand what it is you're copying.
Break a good composition or narrative down to its elemental parts to figure out why it works, and how you can use that information to make your own work better. Make notes. Pay attention. Don't just be a human photocopier.
If I am a good visual storyteller (which, no false modesty, I know I am) it is because I have studied good visual storytellers. I have studied the best that I found, and and applied the principles I learned to my own work.
If I am a good visual storyteller (which, no false modesty, I know I am) it is because I have studied good visual storytellers. I have studied the best that I found, and and applied the principles I learned to my own work.
3. What the analysis means to you, is what it means.
I know that I have had people analyse my writing or art and interpret it in ways I never intended, or even imagined it could be interpreted. And yes, when you're analyzing someone else's artwork you might be putting words in their mouth. For the purposes of this learning experience, don't worry about whether you're "right" or "wrong" compared with the original creator's intent. Don't let that hang you up, because it's what you learned, not what they said, that you'll be bringing to your own art. You'll be using the things you learned to make your own statement, and you'll have a whole new set of tools to do it.
Saturday, November 19, 2011
Doing things the hard way
Like I mentioned in my blog post a few weeks ago, if you want to get better at something, repetition is important. But if you really want to get better, what you're repeating and how you're repeating it is even more important. If you want to get better, you can't just repeat easy stuff that you're good at and call it a day.
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| I moved TO this spot from an easier one. |
Making a leap
I've been doing things that are hard or that I'm not very good at, in order to get better at them.
When I'm at a life-drawing session, I move to a spot where I'm looking at the model from a difficult angle. And I don't worry about what people will think of my drawings; I'm making studies, not art.
When I do my daily sketches, I try to find ways to challenge myself. At least once in a while, I try to draw a pose that involves a drawing problem that I'm still working on solving. And when I can't figure out why a drawing doesn't work (like this one of Lara Croft) I ask for someone to show me how I should have drawn it.
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| Twisting AND foreshortening. Yikes. |
Learning from my mistakes
It's hard and it's scary and it's a little frustrating. I've ended up making a lot of not-very-successful drawings. But I've also learned a lot about what doesn't work. And along the way, I'm starting to learn what does.
Take risks
So, if you want to get better, sometimes you have to risk making drawings that really, really do not work. Go ahead and make mistakes. Make great, big mistakes. Make lots of them. Make bad, awkward, clumsy drawings, and figure out how to make them better. Be patient with yourself and with the lines that land on the page.
Never, never quit.
Keep it up, and the things you're bad at will start to turn into things you're good at.
It's hard and it's scary and it's a little frustrating. I've ended up making a lot of not-very-successful drawings. But I've also learned a lot about what doesn't work. And along the way, I'm starting to learn what does.
Take risks
So, if you want to get better, sometimes you have to risk making drawings that really, really do not work. Go ahead and make mistakes. Make great, big mistakes. Make lots of them. Make bad, awkward, clumsy drawings, and figure out how to make them better. Be patient with yourself and with the lines that land on the page.
Never, never quit.
Keep it up, and the things you're bad at will start to turn into things you're good at.
| the red bits are where I corrected myself. |
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| Starting to get the hang of it |
Saturday, October 29, 2011
Sticking to it
It's been almost a year since I started doing the Daily Sketch Challenge over at Outcast Studios and about half that since I started "Rockie's All-Request Weekends" for my friends on Facebook to recommend weekend sketch topics. I've been at it nearly every day. (I missed one day while I was on vacation.)
There have been a few people who have told me that my dedication is admirable.
Mostly, my dedication is just well-developed. It's been hitting the gym. Hard.
Being dedicated is a choice.
Dedication, like anything else, is a skill that can be developed.
Your brain is physically affected by choices you make. Over time, neural patterns are reinforced. Every time you choose to stick to something, even if it's hard (maybe especially if it's hard) you're exercising your persistence patterns. Every time you let yourself slack off or quit, you're exercising your slacker patterns.
It's a choice, every day, but every day it's easier to make the same choice as the day before.
The 20-minute workout
The more often you repeat steps 1 and 2, the stronger your tendency will be to continue doing it. Eventually, you'll get to the point were step 3 isn't needed much, because you start to be accountable to yourself and your muse, and that's enough.
Sure, there are days when I'm tired, or I have a headache, or I have to do the laundry. I just tell my tiredness, or headache, or laundry that it will have to wait a half hour until I'm done practicing. Because I've got a consecutive days of sketching streak going.
Seeing the results
And, of course, persistence pays off. Drawing #1 is a sketch from November 2010, and drawing #2 is one from August 2011.
There have been a few people who have told me that my dedication is admirable.
Mostly, my dedication is just well-developed. It's been hitting the gym. Hard.
![]() |
| Reach for the stars |
Being dedicated is a choice.
Dedication, like anything else, is a skill that can be developed.
Your brain is physically affected by choices you make. Over time, neural patterns are reinforced. Every time you choose to stick to something, even if it's hard (maybe especially if it's hard) you're exercising your persistence patterns. Every time you let yourself slack off or quit, you're exercising your slacker patterns.
It's a choice, every day, but every day it's easier to make the same choice as the day before.
The 20-minute workout
- Make a choice to be dedicated to improving your craft. Make this choice over again every day. Choose to make an investment in your muse, and in your own improvement. (You're already doing this, whether you're aware of it or not. Every day, you're either choosing to do your thing or to not do your thing.)
- Make a commitment. If you're a set scheudule person or not, make it the same time every day, and don't let anything steal that time away. I'm not a set schedule person myself, so it's not the same time every day for me, but there is always at least 15-30 minutes somewhere between the time I wake up and the time I go to sleep that "I'm an artist right now" takes over.
- Make yourself accountable. Even if it's just posting on Facebook or Twitter "I'm doing this new thing every day". When I started doing the daily sketches but before I was consistent with it, I did have friends call me on missing a day. If that's what it takes for you, then that's what you need to do.
The more often you repeat steps 1 and 2, the stronger your tendency will be to continue doing it. Eventually, you'll get to the point were step 3 isn't needed much, because you start to be accountable to yourself and your muse, and that's enough.
Sure, there are days when I'm tired, or I have a headache, or I have to do the laundry. I just tell my tiredness, or headache, or laundry that it will have to wait a half hour until I'm done practicing. Because I've got a consecutive days of sketching streak going.
Seeing the results
And, of course, persistence pays off. Drawing #1 is a sketch from November 2010, and drawing #2 is one from August 2011.
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| Then |
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| Now |
Sunday, September 11, 2011
Using photo reference
Sometimes I use photo reference when I work. I didn't for a long time, because using photo reference made my stuff look flat and lifeless. More like a chalk outline, really.
This week in particular, I've been using photo reference for my warmup sketches, to get some practice at using photo reference without losing vitality in the artwork.
I find the main thing about using photo reference and making it work is to not actually copy the photo. I use the photo to help figure out a pose, but I do the drawing as if there were a live model in front of me.
1. I do a light loose drawing of the line of action and the main body shapes. I'll spend maybe five minutes on this stage of the drawing. On this copy, I've highlighted the first line in yellow, this was to get the main direction of the pose. I indicated the center line for upper and lower body, and made a construction line to help get the position of the forward and back knees in the right spots.
2. Once the main shapes are blocked in, I spend some time refining the figure.This is where I start to show things like gender and a few expression lines. I also start to hint at the hair and the costume, but I don't go into detail at this point. I don't look at the details, or the edges of the photo image, just at the main thrust of the pose, and the positive and negative space involved.
Finally, I refine the drawing with the details. How much time I spend on that depends on what the drawing is. If I was planning to do a more polished piece of work, the same principles apply, I'd just be slower and more deliberate in my linework, and I'd add some information about shading and light direction. Because this one was just intended to be a warmup sketch and not a major masterpiece, I did as much as I could in fifteen minutes and put down the brush after that.
So there you have it. How to use photo reference without it looking like a chalk outline.
I've linked here to the original photo reference I used. Just a heads-up, there's a little nudity in it. I thought about doing a PG-13 edit to use here, but the original photographer is very anti-censorship so out of respect to him, if you want to see it you'll have to see it all.
Wednesday, August 17, 2011
You CAN get there from here
Hands up if you’ve ever heard this one: “You’re either born with artistic talent, or you’re not. It can't be taught.” Or the oh-so-encouraging followup "and you weren't born with it, so just give up now."
Yeah. Me too.
And they're wrong. It's not magic. Drawing can be taught, and learned.
I've had a lot of very kind comments lately about how much my drawing has improved over the last year and a bit. And you know why I've improved? I've learned.
That's right. I am LEARNING to DRAW.
I wasn't "born with it," so I guess they were right about that. I just didn't let that stop me. I went to school, and kept at it until I found someone who didn't buy into the whole "drawing can't be taught" nonsense.
I've had some lovely and well-intentioned comments from friends about how talented I am. Truth is, talent has nothing to do with it, other than the talent to be too stubborn to quit. Once in a while, someone says they wish they could draw like me. Tell you what, kids, I didn't get this way by wishing. Like the cliche says, it's 2% inspiration, and 98% perspiration.
You want to draw like me? Here's how.
Find a good school, with faculty whose work you respect. Pay attention to the instructors. When they point out an area where you maybe need to pay a little extra attention or put in a little extra work, don't get offended and pitch a fit. Put in the extra work. If they point out an area where you need to un-learn some bad old habits that are keeping your drawings from being as good as they could be, don't take it as a personal insult. Listen to them, and apply what they say to your next drawing.
I try to reinforce the new good stuff I've learned, and watch out for the old mistakes and bad habits. If a sketch doesn't turn out, I study what might have gone wrong with it, and draw corrections on it so I can do better next time. If I couldn't figure out what went wrong with it, I ask for help or advice or a critique from someone who I can trust to give honest and contstructive feedback. If a sketch does turn out, I don't take it as a sign that I can let my guard down.Most of all, I park my butt in a chair and practice every day.
It's not magic, and it's not talent. It's work. At the end of the day, ANYONE can learn to draw at least as well as I do, if they want it enough to put in the hours.
So there you have it: If you wish you could draw, pick up a pencil, and just start drawing. And don't stop.
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