Let me start with this - I'm being treated for clinical depression.
That doesn't mean I need a hug, or to sit around eating ice cream and talking about my feelings (although truth be known, I will rarely turn down an offer of ice cream.)
What it means is that my brain has been producing too much of one kind of neurotransmitter, and not enough of another, and I need medicine to help balance things out.
Depression can affect energy levels, concentration, motivation, and motor control. I've been aware of the decline in all of those things, especially the motor control, and it has been a source of intense frustration. I didn't know what was happening, or why. Now I do.
There
is a simple, scientific - and more importantly, treatable - reason for
almost all of the struggles I've been having with my art for the past
year or so. It's been a little over two weeks since I started treatment, and things are starting to improve bit by bit, although it will probably be a few more weeks before I'm quite myself again.
So I'm rebooting. Starting over. Starting fresh. As part of that, I've renewed my membership at the Toronto Zoo. When I was first starting to draw seriously, I went to the zoo pretty much every week to draw the animals. It seemed like a good place to start over.
These sketches and more on my Tumblr
Showing posts with label learning process. Show all posts
Showing posts with label learning process. Show all posts
Sunday, August 11, 2013
Tuesday, May 28, 2013
Getting back in the saddle
If you've been following this blog at all, you probably know by now that I'm really not a fan of my own work.
It got so bad that I pretty much quit drawing in January this year because I couldn't stand to look at anything I was making. I haven't put down a single line in the past year that I haven't wanted to destroy on a molecular level, and I would still rather stab my eyes out than look at anything I'm drawing.
(By the way, if you have any well-intentioned but misguided comments right about now, feel free to keep them to yourself. It won't help me, and it'll just make me mistrust and possibly resent you. Also, Ira Glass can stick that entire lecture up his ass and STFU forever, because that means that this feeling of total inadequacy will never, ever get better and there is no such thing as a light at the end of the tunnel. So, really, really never ever quote him at me. Ever. Not even as a joke.)
Anyway, a little while ago I realized that the only thing worse than having to look at my art is not making any. And maybe, just maybe, if I work hard enough at it, eventually I'll start to get better.
So, here we go again, trying to climb back on the drawing horse and ride. Or draw. Or whatever.
Because like the blog says, I can't just quit.
I can't stop drawing. Not really.
It got so bad that I pretty much quit drawing in January this year because I couldn't stand to look at anything I was making. I haven't put down a single line in the past year that I haven't wanted to destroy on a molecular level, and I would still rather stab my eyes out than look at anything I'm drawing.
(By the way, if you have any well-intentioned but misguided comments right about now, feel free to keep them to yourself. It won't help me, and it'll just make me mistrust and possibly resent you. Also, Ira Glass can stick that entire lecture up his ass and STFU forever, because that means that this feeling of total inadequacy will never, ever get better and there is no such thing as a light at the end of the tunnel. So, really, really never ever quote him at me. Ever. Not even as a joke.)
Anyway, a little while ago I realized that the only thing worse than having to look at my art is not making any. And maybe, just maybe, if I work hard enough at it, eventually I'll start to get better.
So, here we go again, trying to climb back on the drawing horse and ride. Or draw. Or whatever.
Because like the blog says, I can't just quit.
I can't stop drawing. Not really.
Saturday, June 16, 2012
Back to Work
Ok, May got away from me. Over the spring I've been trying to learn how to write, so there hasn't been a lot to see.
Compound that with the fact that I have vehemently hated pretty much every single line I've put on paper all year , and I came perilously close to hanging up the pencils and calling it quits.
But, like the blog says, I can't stop drawing, even if my work is utterly lacking in merit or potential. And, in any case, I'm not the type to quit just because I got to the hard part of the learning curve.
So, instead of quitting I study harder. I copy stuff from anatomy and life-drawing books until I understand what I'm looking at.
For my daily sketches, instead of working on character likeness, I spend a few weeks working on anatomy and construction.
I keep drawing, every day. Eventually, it's going to have to get better. Right?
References:
http://www.amazon.ca/Constructive-Anatomy-George-B-Bridgman/dp/0486211045
http://www.amazon.ca/Figure-Drawing-Andrew-Loomis/dp/0857680986
http://www.amazon.ca/Atlas-Anatomy-Artist-Stephen-Rogers/dp/0195030958
http://www.amazon.ca/Anatomy-Complete-Artists-Joseph-Sheppard/dp/0486272796
References:
http://www.amazon.ca/Constructive-Anatomy-George-B-Bridgman/dp/0486211045
http://www.amazon.ca/Figure-Drawing-Andrew-Loomis/dp/0857680986
http://www.amazon.ca/Atlas-Anatomy-Artist-Stephen-Rogers/dp/0195030958
http://www.amazon.ca/Anatomy-Complete-Artists-Joseph-Sheppard/dp/0486272796
Saturday, March 31, 2012
Keeping it Real part 2
In my last post, I talked about the importance of setting up a perspective grid as the first step in making an illustration.
The other important first step is research. (Exactly which of the two, grid vs research is step 1 and which is step 2 varies for me, depending on what I'm working on.)
Research can be looking up photos on the internet or visiting similar locations and taking photographs of my own. Either way, I'll collect a whole bunch of photos. And then I won't copy any of them, exactly. But I will use them to help me figure out what might be included in the background when I design my locations. If I do use photo reference, it's as a reminder of what kinds of things are visible on a rooftop, for example, and then I make up my own versions of those things.
Even if I am using my own photographs for a specific location, I won't make quite an exact copy. In this example, I copied but greatly simplified my photograph of the gates at Trinity Bellwoods Park to set up a specific location, including just enough detail to be recognizable and believable, but without being slavish to the photograph. I didn't want to put so much detail in the background that it became distracting, because the picture is about the white squirrel, not the park gates.
When I was working on Grawlix #2 (which got renumbered as #3 by the time it was released) I used a pillar from one room, and a table from another, and windows and decorations that I completely made up, and combined them to design the bistro where our characters get together on page 2 of my story.
Set dressing helps to establish the story, and the character. You can use subtle details to support the story and move it forward, or to tell the reader something about the person in the room.
When I was given the job of designing the personal office space for Number Two in issue 2 of Holmes Incorporated, I looked up a lot of images on executive office space and furniture, as well as what other artists had drawn in issue 1.
Then I took all of that, looked at all of it, and let it influence but not dictate my designs. I used what I already knew about the character to create a space that specifically appropriate to him.
Good background and props design provides an extra layer of communication and another reason for someone to re-read the story, and handled properly it can also help establish and maintain the pace of the story, guide the readers along, and help them get to know the people that inhabit the story world.
Saturday, March 17, 2012
Keeping it Real
OK, I know. I get it.
Constructions and perspective grids are not the funnest, sexiest parts of making a piece of art. There's always a real temptation to skip this step and get right to the good bits of doing the drawing.
![]() |
The little X is to remind myself which of these lines was the horizon |
If you take the time to carefully plan your drawing, you're less likely to have the artwork turn out wonky, or end up having to erase and re-draw a bunch of stuff because you accidentally used two different points of view on the same composition*
* and before you say "what about cubism" these rules apply double, or triple in that case, because each of the different points of view presented has to be consistent with itself.
It also helps to establish the settings of your drawings as a real place that people could visit.
When I'm doing constructions I mostly just hint at the location. I lay down the framework so that when I do the detailed illlustrations later, I have a basic idea where the characters are in the setting, and what details need to be added to create a sense of place.
If your viewers believe they could really go to the place where your
characters are, then it will give them another way to connect with your
story. At least, it seems that way to me.
Sunday, January 22, 2012
Back to the Basics
I got a copy of Figure Drawing for all it's Worth by Andrew Loomis for Christmas, which is awesome. So, naturally I'll be working through that for the next little while.
I've spent some time over the past few years in learning to draw, so some of the material in the book is stuff I've covered before. And sometimes in learning a skill, you'll find that you're revisiting stuff you'd already learned.
The important thing in that case is to keep paying attention. Don't take anything for granted. There's the temptation to skim over "blah blah blah, I already know this stuff" but if you focus, and bring your more developed sensibility to the "beginner" material, you never know what new insights you can find.
There's no lesson that you can't still make new discoveries from, if you approach it with an open mind.
Saturday, December 10, 2011
Learning by example
As an artist, sometimes it's OK to copy someone else's work.
WHAAAT?!?
No, seriously.
Let me explain.
Copying is part of the learning process.
All artists are, at some level, still art students. And everyone can learn something from someone.
Copying saves you repeating mistakes, or reinventing the wheel.
Anything you're struggling with, someone out there has already solved the problem.
When you're stuck on something and can't figure out why your drawings aren't working, or even if there is just something you want to improve, find examples of how it has been done well, and copy them. I wanted to improve my figure work, and the use of hatch lines to indicate dimensionality and light direction. So I copied this drawing by Jacopo Chimenti.
Anything you're struggling with, someone out there has already solved the problem.
When you're stuck on something and can't figure out why your drawings aren't working, or even if there is just something you want to improve, find examples of how it has been done well, and copy them. I wanted to improve my figure work, and the use of hatch lines to indicate dimensionality and light direction. So I copied this drawing by Jacopo Chimenti.
A few points about copying as learning:
1. Credit your source.
Even if it's just notes in your sketchbook and you never intend to show it to anyone else, make a note of where you found the original, in case you want to refer back to it later. But absolutely, remember that you're not making your own art, you're studying someone else's to learn how to apply a technique or solve a visual problem. Because that is where the line is between copying and plagarism, and they are not (as far as I'm concerned) the same thing.
Even if it's just notes in your sketchbook and you never intend to show it to anyone else, make a note of where you found the original, in case you want to refer back to it later. But absolutely, remember that you're not making your own art, you're studying someone else's to learn how to apply a technique or solve a visual problem. Because that is where the line is between copying and plagarism, and they are not (as far as I'm concerned) the same thing.
2. Analyse and understand what it is you're copying.
Break a good composition or narrative down to its elemental parts to figure out why it works, and how you can use that information to make your own work better. Make notes. Pay attention. Don't just be a human photocopier.
If I am a good visual storyteller (which, no false modesty, I know I am) it is because I have studied good visual storytellers. I have studied the best that I found, and and applied the principles I learned to my own work.
If I am a good visual storyteller (which, no false modesty, I know I am) it is because I have studied good visual storytellers. I have studied the best that I found, and and applied the principles I learned to my own work.
3. What the analysis means to you, is what it means.
I know that I have had people analyse my writing or art and interpret it in ways I never intended, or even imagined it could be interpreted. And yes, when you're analyzing someone else's artwork you might be putting words in their mouth. For the purposes of this learning experience, don't worry about whether you're "right" or "wrong" compared with the original creator's intent. Don't let that hang you up, because it's what you learned, not what they said, that you'll be bringing to your own art. You'll be using the things you learned to make your own statement, and you'll have a whole new set of tools to do it.
Saturday, October 29, 2011
Sticking to it
It's been almost a year since I started doing the Daily Sketch Challenge over at Outcast Studios and about half that since I started "Rockie's All-Request Weekends" for my friends on Facebook to recommend weekend sketch topics. I've been at it nearly every day. (I missed one day while I was on vacation.)
There have been a few people who have told me that my dedication is admirable.
Mostly, my dedication is just well-developed. It's been hitting the gym. Hard.
Being dedicated is a choice.
Dedication, like anything else, is a skill that can be developed.
Your brain is physically affected by choices you make. Over time, neural patterns are reinforced. Every time you choose to stick to something, even if it's hard (maybe especially if it's hard) you're exercising your persistence patterns. Every time you let yourself slack off or quit, you're exercising your slacker patterns.
It's a choice, every day, but every day it's easier to make the same choice as the day before.
The 20-minute workout
The more often you repeat steps 1 and 2, the stronger your tendency will be to continue doing it. Eventually, you'll get to the point were step 3 isn't needed much, because you start to be accountable to yourself and your muse, and that's enough.
Sure, there are days when I'm tired, or I have a headache, or I have to do the laundry. I just tell my tiredness, or headache, or laundry that it will have to wait a half hour until I'm done practicing. Because I've got a consecutive days of sketching streak going.
Seeing the results
And, of course, persistence pays off. Drawing #1 is a sketch from November 2010, and drawing #2 is one from August 2011.
There have been a few people who have told me that my dedication is admirable.
Mostly, my dedication is just well-developed. It's been hitting the gym. Hard.
![]() |
Reach for the stars |
Being dedicated is a choice.
Dedication, like anything else, is a skill that can be developed.
Your brain is physically affected by choices you make. Over time, neural patterns are reinforced. Every time you choose to stick to something, even if it's hard (maybe especially if it's hard) you're exercising your persistence patterns. Every time you let yourself slack off or quit, you're exercising your slacker patterns.
It's a choice, every day, but every day it's easier to make the same choice as the day before.
The 20-minute workout
- Make a choice to be dedicated to improving your craft. Make this choice over again every day. Choose to make an investment in your muse, and in your own improvement. (You're already doing this, whether you're aware of it or not. Every day, you're either choosing to do your thing or to not do your thing.)
- Make a commitment. If you're a set scheudule person or not, make it the same time every day, and don't let anything steal that time away. I'm not a set schedule person myself, so it's not the same time every day for me, but there is always at least 15-30 minutes somewhere between the time I wake up and the time I go to sleep that "I'm an artist right now" takes over.
- Make yourself accountable. Even if it's just posting on Facebook or Twitter "I'm doing this new thing every day". When I started doing the daily sketches but before I was consistent with it, I did have friends call me on missing a day. If that's what it takes for you, then that's what you need to do.
The more often you repeat steps 1 and 2, the stronger your tendency will be to continue doing it. Eventually, you'll get to the point were step 3 isn't needed much, because you start to be accountable to yourself and your muse, and that's enough.
Sure, there are days when I'm tired, or I have a headache, or I have to do the laundry. I just tell my tiredness, or headache, or laundry that it will have to wait a half hour until I'm done practicing. Because I've got a consecutive days of sketching streak going.
Seeing the results
And, of course, persistence pays off. Drawing #1 is a sketch from November 2010, and drawing #2 is one from August 2011.
![]() |
Then |
![]() |
Now |
Wednesday, August 17, 2011
You CAN get there from here
Hands up if you’ve ever heard this one: “You’re either born with artistic talent, or you’re not. It can't be taught.” Or the oh-so-encouraging followup "and you weren't born with it, so just give up now."
Yeah. Me too.
And they're wrong. It's not magic. Drawing can be taught, and learned.
I've had a lot of very kind comments lately about how much my drawing has improved over the last year and a bit. And you know why I've improved? I've learned.
That's right. I am LEARNING to DRAW.
I wasn't "born with it," so I guess they were right about that. I just didn't let that stop me. I went to school, and kept at it until I found someone who didn't buy into the whole "drawing can't be taught" nonsense.
I've had some lovely and well-intentioned comments from friends about how talented I am. Truth is, talent has nothing to do with it, other than the talent to be too stubborn to quit. Once in a while, someone says they wish they could draw like me. Tell you what, kids, I didn't get this way by wishing. Like the cliche says, it's 2% inspiration, and 98% perspiration.
You want to draw like me? Here's how.
Find a good school, with faculty whose work you respect. Pay attention to the instructors. When they point out an area where you maybe need to pay a little extra attention or put in a little extra work, don't get offended and pitch a fit. Put in the extra work. If they point out an area where you need to un-learn some bad old habits that are keeping your drawings from being as good as they could be, don't take it as a personal insult. Listen to them, and apply what they say to your next drawing.

Most of all, I park my butt in a chair and practice every day.
It's not magic, and it's not talent. It's work. At the end of the day, ANYONE can learn to draw at least as well as I do, if they want it enough to put in the hours.
So there you have it: If you wish you could draw, pick up a pencil, and just start drawing. And don't stop.
Wednesday, December 29, 2010
I'm back
Okay, yeah. I didn't post the other week. This is mostly because I hated every single mark I put down on paper for a couple of weeks running. There was a final assignment for my class up in there, too. Loved the class. Hated my last drawing. I showed it to my teacher, but only because I had to. I tried to weasel out of showing it in the class. But it's over and done with now.
Here's the thing. Sometimes drawing goes like that. When it does, you just have to plow through it, make a bunch of crappy, stiff, awkward drawings and throw them in the fire. If you've done a lot of drawing, you know what I mean. If you're just getting started, then just know when it does happen to you (and it will), it's not the end of the world, and it's not worth pitching a fit over. It's just the drawing equivalent of "no pain, no gain." And it's probably not as bad as you think.
I find it usually happens to me when I'm trying to process new information, and with the classes I was taking there was a whole lot of new information to process. Yeah, it happens often enough that I've detected a pattern. It just takes a while for the hands to catch up with the brains, especially if the hands have been used to doing things their own way for a while. The good news is that if you keep persistent then the motor skills do catch up. And by the way, don't throw anything in the fire right away, because if you set them aside for a month or so and then look again, you just might see your learning curve.
So, of course, right after this I jumped into the arena for artist Battle Royal over at Outcast Studios. I knew that I'd never make it out of the first round, but that wasn't really the point.
I had picked She-Hulk as my character for the fight, and with the luck of the draw got thrown up against Lobo. With that being the case, I figured it would be a hand-to-hand combat situation. I checked out some photo reference for martial arts and MMA and started doing some quick gestures on 9x12 sketch paper. I found a pretty good photo of a throw, but once I'd gestured it out, even though the mannequin matched the photo, it felt like my lady's pose was a little too scared. It looked like she was defending against a leap, rather than following through on a throw. So I thought about baseball, and came up with a pose I was happy with.
Once I had the main characters' poses figured out, I settled on a camera angle that I thought would work. I figured that since Lobo is pretty bad news in the DC universe, if he showed up in the Marvel universe, it wouldn't be a girl fight. A guy that has killed off his whole planet would pretty likely get all of the Avengers involved.
The official tournament rules specifically stated that any Avenger could call in the whole assembly. As previously mentioned, I knew I would only have one shot at this, so I figured I'd go crazy with it, and do just that, and throw down with as much of the core team as I could recognizably fit in there.
While I was roughing out, I realized that I had the storytelling backwards, so I dropped the drawing on a lightbox and did a quick trace job to reverse the layout so that She-Hulk would have the dominant spot. Even though she's farther back, and therefore smaller, she's on the left hand side of the page, which gets her noticed first by most people who follow the Western alphabet.
I plotted out the perspective grid with careful math and geometry and stuff, with the convergence point just under She-Hulk's knee, and arranged all the other page elements so that they were either moving toward her, or looking at her, or in Lobo's case, moving away from her. But she's still the center of gravity here, and the story of the page is all about her.
Once I finally got all of that sorted out, I went to full-scale 11x17 comic art board.
Right about there was where I decided to play to my naturally cartoony drawing style. Then it got silly. Here come all the Avengers, all geared up for a big battle, and it turns out to be nothing. Squirrel Girl came out a little more sinister than I intended, but it's all in good fun.
So, yeah. Turns out, it's a girl fight.
Of course I did not win the art battle. But I drew something I don't hate, and that's worth something.
Here's the thing. Sometimes drawing goes like that. When it does, you just have to plow through it, make a bunch of crappy, stiff, awkward drawings and throw them in the fire. If you've done a lot of drawing, you know what I mean. If you're just getting started, then just know when it does happen to you (and it will), it's not the end of the world, and it's not worth pitching a fit over. It's just the drawing equivalent of "no pain, no gain." And it's probably not as bad as you think.
I find it usually happens to me when I'm trying to process new information, and with the classes I was taking there was a whole lot of new information to process. Yeah, it happens often enough that I've detected a pattern. It just takes a while for the hands to catch up with the brains, especially if the hands have been used to doing things their own way for a while. The good news is that if you keep persistent then the motor skills do catch up. And by the way, don't throw anything in the fire right away, because if you set them aside for a month or so and then look again, you just might see your learning curve.
![]() |
Practice sketches |
So, of course, right after this I jumped into the arena for artist Battle Royal over at Outcast Studios. I knew that I'd never make it out of the first round, but that wasn't really the point.
I had picked She-Hulk as my character for the fight, and with the luck of the draw got thrown up against Lobo. With that being the case, I figured it would be a hand-to-hand combat situation. I checked out some photo reference for martial arts and MMA and started doing some quick gestures on 9x12 sketch paper. I found a pretty good photo of a throw, but once I'd gestured it out, even though the mannequin matched the photo, it felt like my lady's pose was a little too scared. It looked like she was defending against a leap, rather than following through on a throw. So I thought about baseball, and came up with a pose I was happy with.
![]() |
Fixing the poses |
Once I had the main characters' poses figured out, I settled on a camera angle that I thought would work. I figured that since Lobo is pretty bad news in the DC universe, if he showed up in the Marvel universe, it wouldn't be a girl fight. A guy that has killed off his whole planet would pretty likely get all of the Avengers involved.
The official tournament rules specifically stated that any Avenger could call in the whole assembly. As previously mentioned, I knew I would only have one shot at this, so I figured I'd go crazy with it, and do just that, and throw down with as much of the core team as I could recognizably fit in there.
![]() |
Fixing the narrative |
While I was roughing out, I realized that I had the storytelling backwards, so I dropped the drawing on a lightbox and did a quick trace job to reverse the layout so that She-Hulk would have the dominant spot. Even though she's farther back, and therefore smaller, she's on the left hand side of the page, which gets her noticed first by most people who follow the Western alphabet.
I plotted out the perspective grid with careful math and geometry and stuff, with the convergence point just under She-Hulk's knee, and arranged all the other page elements so that they were either moving toward her, or looking at her, or in Lobo's case, moving away from her. But she's still the center of gravity here, and the story of the page is all about her.
Once I finally got all of that sorted out, I went to full-scale 11x17 comic art board.
Right about there was where I decided to play to my naturally cartoony drawing style. Then it got silly. Here come all the Avengers, all geared up for a big battle, and it turns out to be nothing. Squirrel Girl came out a little more sinister than I intended, but it's all in good fun.
So, yeah. Turns out, it's a girl fight.
![]() |
Bringin' it |
Of course I did not win the art battle. But I drew something I don't hate, and that's worth something.
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